Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCueTraits.h |
Include |
#include "NetworkPredictionCueTraits.h" |
struct Strong
Invoked and replicated to all. NetIdentical testing to avoid double playing, rollbackable so that it can (re)play during resimulates Most expensive (bandwidth/CPU) and requires rollback callbacks to be implemented to be correct. But will always be shown "as correct as possible"
Name |
Description |
---|---|
InvokeMask |
|
ReplicationTarget |
|
Resimulate |