TIndependentTickReplicator_SP::NetRecv

SP Client receives from the server

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSerialization.h

Include

#include "NetworkPredictionSerialization.h"

Syntax

static void NetRecv
(
    const FNetSerializeParams & P,
    TClientRecvData< ModelDef > & ClientRecvState,
    TModelDataStore< ModelDef > * DataStore,
    FVariableTickState * TickState
)

Remarks

SP Client receives from the server

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