TIndependentTickReplicator_SP::NetSend

For remotely controlled/ticked actors on the server.

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSerialization.h

Include

#include "NetworkPredictionSerialization.h"

Syntax

static void NetSend
(
    const FNetSerializeParams & P,
    FNetworkPredictionID ID,
    TModelDataStore< ModelDef > * DataStore,
    const TServerRecvData_Independent< ModelDef > & IndependentTickState,
    const FVariableTickState * VariableTickState
)

Remarks

For remotely controlled/ticked actors on the server.

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