Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSerialization.h |
Include |
#include "NetworkPredictionSerialization.h" |
static void NetSend
(
const FNetSerializeParams & P,
FNetworkPredictionID ID,
TModelDataStore< ModelDef > * DataStore,
const TServerRecvData_Independent< ModelDef > & IndependentTickState,
const FVariableTickState * VariableTickState
)
For remotely controlled/ticked actors on the server.