| UActorComponent::EndPlay()
|
Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPhysics.h |
Include |
#include "NetworkPhysics.h" |
Source |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Private/NetworkPhysics.cpp |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true