UNetworkPhysicsManager

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MacOS
Linux

Inheritance Hierarchy

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPhysics.h

Include

#include "NetworkPhysics.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNetworkPhysicsManager : public UWorldSubsystem

Constructors

Name Description

Public function

UNetworkPhysicsManager()

Functions

Name Description

Public function

void

 

OnWorldPostInit

(
    UWorld* World,
    const UWorld::InitializationValues
)

Public function

void

 

PostNetRecv()

Public function

void

 

PreNetSend

(
    float DeltaSeconds
)

Public function

void

 

RegisterPhysicsProxy

(
    FNetworkPhysicsState* State
)

Public function

void

 

UnregisterPhysicsProxy

(
    FNetworkPhysicsState* State
)

Overridden from USubsystem

Name Description

Public function Virtual

void

 

Deinitialize()

Implement this for deinitialization of instances of the system

Public function Virtual

void

 

Initialize

(
    FSubsystemCollectionBase& Collecti...
)

Subsystem Init/Deinit.

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