| UActorComponent::PreReplication()
|
Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionComponent.h |
Include |
#include "NetworkPredictionComponent.h" |
Source |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Private/NetworkPredictionComponent.cpp |
virtual void PreReplication
(
IRepChangedPropertyTracker & ChangedPropertyTracker
)
Called on the component right before replication occurs