| UNetworkPredictionPhysicsComponent::InitializeNetworkPredictionProxy()
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Module |
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Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionPhysicsComponent.h |
Include |
#include "NetworkPredictionPhysicsComponent.h" |
Source |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Private/NetworkPredictionPhysicsComponent.cpp |
virtual void InitializeNetworkPredictionProxy()
Classes must initialize the NetworkPredictionProxy (register with the NetworkPredictionSystem) here. EndPlay will unregister.