| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionWorldManager.h |
Include |
#include "NetworkPredictionWorldManager.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNetworkPredictionWorldManager : public UWorldSubsystem
Name | Description | ||
---|---|---|---|
|
ReplicatedManager |
Server created, replicated manager (only used for centralized/system wide data replication) |
Name | Description | |
---|---|---|
|
UNetworkPredictionWorldManager() |
Name | Description | ||
---|---|---|---|
|
CanPhysicsFixTick() |
Is the engine currently setup to fix tick physics. |
|
|
ConfigureInstance ( |
This is the function that takes the config and current network state (role/connection) and subscribes to the appropriate internal NetworkPrediction services. |
|
|
FNetworkPred... |
CreateSimulationID ( |
Returns unique ID for a new simulation instance regardless of type. |
|
const FNetwo... |
GetSettings() |
|
|
ENetworkPred... |
PreferredDefaultTickingPolicy() |
|
|
RegisterInstance ( |
||
|
RemapClientSimulationID ( |
||
|
SyncNetworkPredictionSettings ( |
||
|
UnregisterInstance ( |
Name | Description | ||
---|---|---|---|
|
Deinitialize() |
Implement this for deinitialization of instances of the system |
|
|
Initialize ( |
Subsystem Init/Deinit. |
Name |
Description |
---|---|
FOnHandleDeferredServiceConfig |
Callbacks to change subscribed services, that couldn't be made inline. |
Name |
Description |
---|---|
ActiveInstance |