Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCueTraits.h |
Include |
#include "NetworkPredictionCueTraits.h" |
struct WeakOwningClientOnly
Same as above but will only play on the owning, autonomous proxy client (not on authority, not on simulated clients) Useful if the Cue is needed for only the controlling player, maybe like a HUD/UI notification pop
Name |
Description |
---|---|
InvokeMask |
|
ReplicationTarget |
|
Resimulate |