| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/NetworkPredictionExtrasFlyingPawn.h |
Include |
#include "NetworkPredictionExtrasFlyingPawn.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ANetworkPredictionExtrasFlyingPawn : public APawn
Sample pawn that uses UFlyingMovementComponent. The main thing this provides is actually producing user input for the component/simulation to consume.
Name | Description | ||
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bFakeAutonomousProxy |
Actor will behave like autonomous proxy even though not posessed by an APlayercontroller. |
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FlyingMovementComponent |
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InputPreset |
Name | Description | |
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ANetworkPredictionExtrasFlyingPawn ( |
Name | Description | ||
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AddMaxMoveSpeed ( |
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float |
GetMaxMoveSpeed() |
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PrintDebug() |
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ProduceInput ( |
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SetMaxMoveSpeed ( |
Name | Description | ||
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SetupPlayerInputComponent ( |
Allows a Pawn to set up custom input bindings. |
Name | Description | ||
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BeginPlay() |
Overridable native event for when play begins for this actor. |
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UNetConnecti... |
GetNetConnection() |
Get the owning connection used for communicating between client/server |
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Tick ( |
Function called every frame on this Actor. |