ANetworkPredictionExtrasFlyingPawn::SetupPlayerInputComponent

Allows a Pawn to set up custom input bindings.

Windows
MacOS
Linux

Override Hierarchy

References

Module

NetworkPredictionExtras

Header

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/NetworkPredictionExtrasFlyingPawn.h

Include

#include "NetworkPredictionExtrasFlyingPawn.h"

Source

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Private/NetworkPredictionExtrasFlyingPawn.cpp

Syntax

virtual void SetupPlayerInputComponent
(
    UInputComponent * PlayerInputComponent
)

Remarks

Allows a Pawn to set up custom input bindings. Called upon possession by a PlayerController, using the InputComponent created by CreatePlayerInputComponent().

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