Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionSimulation.h |
Include |
#include "CharacterMotionSimulation.h" |
Source |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Private/CharacterMotionSimulation.cpp |
virtual FVector ComputeVelocity
(
float DeltaSeconds,
const FVector & InitialVelocity,
const TNetSimInput< CharacterMotionStateTypes > & Input,
const TNetSimOutput< CharacterMotionStateTypes > & Output,
const FVector & LocalSpaceMovementInput
) const
Computes a velocity based on InputVelocity and current state.