FCharacterMotionSyncState

State we are evolving frame to frame and keeping in sync.

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MacOS
Linux

Inheritance Hierarchy

FCharacterMotionSyncState

FMockCharacterAbilitySyncState

References

Module

NetworkPredictionExtras

Header

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionSimulation.h

Include

#include "CharacterMotionSimulation.h"

Syntax

struct FCharacterMotionSyncState

Remarks

State we are evolving frame to frame and keeping in sync.

Variables

Name Description

Public variable

FVector

 

Location

Public variable

ECharacterMovem...

 

MovementMode

Public variable

FRotator

 

Rotation

Public variable

FVector

 

Velocity

Constructors

Name Description

Public function

FCharacterMotionSyncState()

Functions

Name Description

Public function

void

 

Interpolate

(
    const FCharacterMotionSyncState...,
    const FCharacterMotionSyncState...,
    float PCT
)

Public function

void

 

NetSerialize

(
    const FNetSerializeParams& P
)

Public function Const

bool

 

ShouldReconcile

(
    const FCharacterMotionSyncState& A...
)

Public function Const

void

 

ToString

(
    FAnsiStringBuilderBase& Out
)

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