FFlyingMovementInputCmd

State the client generates.

Windows
MacOS
Linux

Inheritance Hierarchy

FFlyingMovementInputCmd

FMockAbilityInputCmd

References

Module

NetworkPredictionExtras

Header

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/FlyingMovementSimulation.h

Include

#include "FlyingMovementSimulation.h"

Syntax

struct FFlyingMovementInputCmd

Remarks

FlyingMovement: simple flying movement that was based on UE4's FloatingPawnMovement

Variables

Name Description

Public variable

FVector

 

MovementInput

Public variable

FRotator

 

RotationInput

Input: "pure" input for this frame. At this level, frame time has not been accounted for. (E.g., "move straight" would be (1,0,0) regardless of frame time)

Constructors

Name Description

Public function

FFlyingMovementInputCmd()

Functions

Name Description

Public function

void

 

NetSerialize

(
    const FNetSerializeParams& P
)

Public function Const

void

 

ToString

(
    FAnsiStringBuilderBase& Out
)

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