FMockRootMotionAuxState

The aux state should hold state that does not frequently change.

Windows
MacOS
Linux

References

Module

NetworkPredictionExtras

Header

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockRootMotionSimulation.h

Include

#include "MockRootMotionSimulation.h"

Syntax

struct FMockRootMotionAuxState

Remarks

The aux state should hold state that does not frequently change. It is otherwise the same as sync state. (

that optimizations for sparse aux storage are not complete yet)

Variables

Name Description

Public variable

int32

 

EndTimeMS

Public variable

TMockRootMotion...

 

Source

Functions

Name Description

Public function

void

 

Interpolate

(
    const FMockRootMotionAuxState*...,
    const FMockRootMotionAuxState*...,
    float PCT
)

Public function

void

 

NetSerialize

(
    const FNetSerializeParams& P
)

Public function Const

bool

 

ShouldReconcile

(
    const FMockRootMotionAuxState& Aut...
)

Public function Const

void

 

ToString

(
    FAnsiStringBuilderBase& Out
)

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