Module |
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Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockRootMotionSimulation.h |
Include |
#include "MockRootMotionSimulation.h" |
struct FMockRootMotionAuxState
The aux state should hold state that does not frequently change. It is otherwise the same as sync state. (
that optimizations for sparse aux storage are not complete yet)
Name | Description | ||
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EndTimeMS |
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Source |
Name | Description | ||
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Interpolate ( |
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NetSerialize ( |
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ShouldReconcile ( |
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ToString ( |