Module |
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Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/ParametricMovement.h |
Include |
#include "ParametricMovement.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSimpleParametricMotion
Extremely simple struct for defining parametric motion. This is editable in UParametricMovementComponent's defaults, and also used by the simulation code.
Name | Description | ||
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|
CachedStartingTransform |
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|
float |
MaxTime |
|
|
float |
MinTime |
|
|
ParametricDelta |
Name | Description | ||
---|---|---|---|
|
AdvanceParametricTime ( |
Advance parametric time. This is meant to do simple things like looping/reversing etc. |
|
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MapTimeToTransform ( |
Actually turn the given position into a transform. Again, should be static and not conditional on changing state outside of the network sim. |