IMockRootMotionSourceMap::FinalizePose

Push the Sync state to the AnimInstance this is debatable - the simulation code doesn't need to call this, its really the concern of the driver ([UMockRootMotionComponent](API\Plugins\NetworkPredictionExtras\UMockRootMotionComponent)) and not all potential root motion sources are going to want to set a pose.

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Linux

References

Module

NetworkPredictionExtras

Header

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockRootMotionSimulation.h

Include

#include "MockRootMotionSimulation.h"

Syntax

void FinalizePose
(
    const FMockRootMotionSyncState * Sync,
    UAnimInstance * AnimInstance
)

Remarks

Push the Sync state to the AnimInstance this is debatable - the simulation code doesn't need to call this, its really the concern of the driver (UMockRootMotionComponent) and not all potential root motion sources are going to want to set a pose.

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