TMockRootMotionSourceProxy

Thing that goes in the aux state.

Windows
MacOS
Linux

References

Module

NetworkPredictionExtras

Header

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockRootMotionSimulation.h

Include

#include "MockRootMotionSimulation.h"

Syntax

template<typename IdType, int32 InInlineSize, int32 InMaxSize>
struct TMockRootMotionSourceProxy

Remarks

Thing that goes in the aux state.

Functions

Name Description

Public function Const

IdType

 

GetID()

Public function

FBitReader

 

GetParamBitReader()

Public function Const

TArrayView< ...

 

GetParamsDataView()

Public function Const

int32

 

GetStartMS()

Public function Const

bool

 

IsValid()

Public function

void

 

NetSerialize

(
    const FNetSerializeParams& P
)

Writes the blob of parameters to the actual network stream.

Public function

void

 

Reset()

Public function Const

void

 

ToString

(
    FAnsiStringBuilderBase& Out
)

Public function

void

 

WriteParams

(
    TFunctionRef< void&)> W...
)

Write a new source and encode the params into the generic param block.

Public function

void

 

WriteSource

(
    IdType InID,
    int32 InStartMS
)

Writes a new source with no params.

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const TMockRootMotionSourceProxy< I...
)

Public function Const

bool

 

operator==

(
    const TMockRootMotionSourceProxy< I...
)

Constants

Name

Description

InlineSize

InvalidValue

MaxSize

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss