UCharacterMotionComponent::OnBeginOverlap

BeginOverlap has to be bound to a ufunction, so we have no choice but to bind here and forward into simulation code. Not ideal.

Windows
MacOS
Linux

Override Hierarchy

UBaseMovementComponent::OnBeginOverlap()

UCharacterMotionComponent::OnBeginOverlap()

References

Module

NetworkPredictionExtras

Header

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionComponent.h

Include

#include "CharacterMotionComponent.h"

Source

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Private/CharacterMotionComponent.cpp

Syntax

virtual void OnBeginOverlap
(
    UPrimitiveComponent * OverlappedComp,
    AActor * Other,
    UPrimitiveComponent * OtherComp,
    int32 OtherBodyIndex,
    bool bFromSweep,
    const FHitResult & SweepResult
)

Remarks

BeginOverlap has to be bound to a ufunction, so we have no choice but to bind here and forward into simulation code. Not ideal.

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