UFlyingMovementComponent::InitializeSimulationState

Seed initial values based on component's state.

Windows
MacOS
Linux

References

Module

NetworkPredictionExtras

Header

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/FlyingMovementComponent.h

Include

#include "FlyingMovementComponent.h"

Source

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Private/FlyingMovementComponent.cpp

Syntax

void InitializeSimulationState
(
    FFlyingMovementSyncState * Sync,
    FFlyingMovementAuxState * Aux
)

Remarks

Seed initial values based on component's state.

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