[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=INPUT)
FMockPhysicsInputCmd PendingInputCmd
Next local InputCmd that will be submitted. This is just one way to do it.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=INPUT)
FMockPhysicsInputCmd PendingInputCmd
Next local InputCmd that will be submitted. This is just one way to do it.