| AActor::PostRegisterAllComponents()
|
Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraActor.h |
Include |
#include "NiagaraActor.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraActor.cpp |
virtual void PostRegisterAllComponents()
Called after all the components in the Components array are registered, called both in editor and during gameplay