ENDISkelMesh_GpuUniformSamplingFormat::Type

This enum must match the order in NiagaraDataInterfaceSkeletalMesh.ush.

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSettings.h

Include

#include "NiagaraSettings.h"

Syntax

namespace ENDISkelMesh_GpuUniformSamplingFormat
{
    enum Type
    {
        Full            = 0,
        Limited_24_8    = 1,
        Limited_23_9    = 2,
    }
}

Values

Name

Description

Full

64 bits per entry. Allow for the full int32 range of triangles (2 billion).

Limited_24_8

32 bits per entry. Allow for ~16.7 million triangles and 8 bits of probability precision.

Limited_23_9

32 bits per entry. Allow for ~8.4 millions triangles and 9 bits of probability precision.

Remarks

This enum must match the order in NiagaraDataInterfaceSkeletalMesh.ush.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss