ENDISkeletalMesh_SkinningMode

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MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h

Include

#include "NiagaraDataInterfaceSkeletalMesh.h"

Syntax

enum ENDISkeletalMesh_SkinningMode
{
    Invalid         = (uint8)-1,
    None            = 0,
    SkinOnTheFly,
    PreSkin,
}

Values

Name

Description

Invalid

None

No skinning, use for reference pose only.

SkinOnTheFly

Skin as required, use for bone or socket sampling or when reading a subset of triangles or vertices.

PreSkin

Pre-skin the whole mesh, can be more optimal when reading a lot of triangle or vertex data.

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