ENiagaraDefaultRendererMotionVectorSetting

How to handle how Niagara rendered effects should generate motion vectors by default (can still be overridden on a case-by-case basis)

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h

Include

#include "NiagaraCommon.h"

Syntax

enum ENiagaraDefaultRendererMotionVectorSetting
{
    Precise,
    Approximate,
}

Values

Name

Description

Precise

Motion vectors generated are precise (ideal for motion blur and temporal anti-aliasing).

Approximate

Approximates the motion vectors from current velocity.

Remarks

How to handle how Niagara rendered effects should generate motion vectors by default (can still be overridden on a case-by-case basis)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss