Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSystemSimulation.h |
Include |
#include "NiagaraSystemSimulation.h" |
enum ENiagaraGPUTickHandlingMode
{
None,
GameThread,
Concurrent,
GameThreadBatched,
ConcurrentBatched,
}
Name |
Description |
---|---|
None |
|
GameThread |
No GPU Ticks needed. |
Concurrent |
Each system has to submit it's GPU tick individually on the game thread. |
GameThreadBatched |
Each system has to submit it's GPU tick individually during it's concurrent tick. |
ConcurrentBatched |
Systems can submit their GPU ticks in batches but it must be done on the game thread. |