ENiagaraRibbonFacingMode

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRibbonRendererProperties.h

Include

#include "NiagaraRibbonRendererProperties.h"

Syntax

enum ENiagaraRibbonFacingMode
{
    Screen              = 0,
    Custom,
    CustomSideVector,
}

Values

Name

Description

Screen

Have the ribbon face the screen.

Custom

Use Particles.RibbonFacing as the facing vector.

CustomSideVector

Use Particles.RibbonFacing as the side vector, and calculate the facing vector from that.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss