Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
Include |
#include "NiagaraCommon.h" |
namespace ENiagaraScriptUsageMask
{
enum Type
{
System = (1 << int32(ENiagaraScriptUsage::SystemSpawnScript)) | (1 << int32(ENiagaraScriptUsage::SystemUpdateScript)),
Emitter = (1 << int32(ENiagaraScriptUsage::EmitterSpawnScript)) | (1 << int32(ENiagaraScriptUsage::EmitterUpdateScript)),
Particle = (1 << int32(ENiagaraScriptUsage::ParticleSpawnScript)) | (1 << int32(ENiagaraScriptUsage::ParticleSpawnScriptInterpolated)) | (1 << int32(ENiagaraScriptUsage::ParticleUpdateScript)) | (1 << int32(ENiagaraScriptUsage::ParticleEventScript)) | (1 << int32(ENiagaraScriptUsage::ParticleSimulationStageScript)) | (1 << int32(ENiagaraScriptUsage::ParticleGPUComputeScript)),
}
}
Name |
Description |
---|---|
System |
|
Emitter |
|
Particle |
Defines common bit masks for script usage