FDynamicVertexColorFilterData

TODO: IMO this should be generalized fuhrer if possible and extended to a system allowing filtering based on texture color etc too.

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References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceStaticMesh.h

Include

#include "NiagaraDataInterfaceStaticMesh.h"

Syntax

struct FDynamicVertexColorFilterData

Remarks

TODO: IMO this should be generalized fuhrer if possible and extended to a system allowing filtering based on texture color etc too.

Variables

Name Description

Public variable

TArray< uint32 ...

 

TrianglesSortedByVertexColor

Cached ComponentToWorld.

Public variable

TArray< uint32 ...

 

VertexColorToTriangleStart

Mapping from vertex color red value to starting entry in TrianglesSortedByVertexColor

Functions

Name Description

Public function

bool

 

Init

(
    FNDIStaticMesh_InstanceData* I...
)

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