FNCPool::RemoveComponent

Forces us to remove a component, returns true if the component exists inside the pool.

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponentPool.h

Include

#include "NiagaraComponentPool.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponentPool.cpp

Syntax

bool RemoveComponent
(
    UNiagaraComponent * Component
)

Remarks

Forces us to remove a component, returns true if the component exists inside the pool.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss