FNDIArrayImplHelperBase::GPUGetFetchHLSL
Static constexpr TCHAR const* HLSLValueTypeName = TEXT("float4"); static constexpr TCHAR const* HLSLBufferTypeName = TEXT("float4"); static constexpr EPixelFormat PixelFormat = PF_R32_FLOAT; static const [FNiagaraTypeDefinition](API\Plugins\Niagara\FNiagaraTypeDefinition)& GetTypeDefinition() { return [FNiagaraTypeDefinition::GetIntDef()](API\Plugins\Niagara\FNiagaraTypeDefinition\GetIntDef); } static const TArrayType GetDefaultValue();
Module
|
Niagara
|
Header
|
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceArrayImpl.h
|
Include
|
#include "NiagaraDataInterfaceArrayImpl.h"
|
Static constexpr TCHAR const* HLSLValueTypeName = TEXT("float4"); static constexpr TCHAR const* HLSLBufferTypeName = TEXT("float4"); static constexpr EPixelFormat PixelFormat = PF_R32_FLOAT; static const FNiagaraTypeDefinition& GetTypeDefinition() { return FNiagaraTypeDefinition::GetIntDef(); } static const TArrayType GetDefaultValue();
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.