StaticMesh

Cached ptr to the mesh so that we can make sure that we haven't been deleted.

Windows
MacOS
Linux

Syntax

TWeakObjectPtr< UStaticMesh > StaticMesh

Remarks

Cached ptr to the mesh so that we can make sure that we haven't been deleted.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss