FNiagaraBakerTextureSettings

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraBakerSettings.h

Include

#include "NiagaraBakerSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraBakerTextureSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

uint8: 1

 

bUseFrameSize

Public variable UProperty Category, EditAnywhere, Meta

FIntPoint

 

FrameSize

Size of each frame generated.

Public variable UProperty Category, EditAnywhere

UTexture2D *...

 

GeneratedTexture

Final texture generated, an existing entry will be updated with new capture data.

Public variable UProperty Category, EditAnywhere

FName

 

OutputName

Optional output name, if left empty a name will be auto generated using the index of the texture/

Public variable UProperty Category, EditAnywhere

FNiagaraBakerTe...

 

SourceBinding

Source visualization we should capture, i.e. Scene Color, World Normal, etc

Public variable UProperty Category, EditAnywhere, Meta

FIntPoint

 

TextureSize

Overall texture size that will be generated.

Constructors

Functions

Name Description

Public function Const

bool

 

Equals

(
    const FNiagaraBakerTextureSettings ...
)

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