FNiagaraComponentPropertyBinding

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponentRendererProperties.h

Include

#include "NiagaraComponentRendererProperties.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraComponentPropertyBinding

Variables

Name Description

Public variable UProperty

FNiagaraVariabl...

 

AttributeBinding

Public variable UProperty

FName

 

MetadataSetterName

(Optional) name of the property setter as defined in the metadata

Public variable UProperty

FName

 

PropertyName

Actual name of the property we are bound to

Public variable UProperty

TMap< FString, ...

 

PropertySetterParameterDefaults

(Optional) If we have a setter with more than one parameter, this holds the default values of any optional function parameters

Public variable UProperty

FNiagaraTypeDef...

 

PropertyType

Type of the target property (used for auto-conversion)

Public variable UProperty Transient

FNiagaraVariabl...

 

WritableValue

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