FNiagaraEventReceiverProperties

TODO: Event action that spawns other whole Systems? One that calls a BP exposed delegate?

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References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEmitter.h

Include

#include "NiagaraEmitter.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraEventReceiverProperties

Remarks

TODO: Event action that spawns other whole Systems? One that calls a BP exposed delegate?

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FName

 

Name

The name of this receiver.

Public variable UProperty Category, EditAnywhere

FName

 

SourceEmitter

The name of the emitter from which the Event Generator is taken.

Public variable UProperty Category, EditAnywhere

FName

 

SourceEventGenerator

The name of the EventGenerator to bind to.

Constructors

Name Description

Public function

FNiagaraEventReceiverProperties()

Public function

FNiagaraEventReceiverProperties

(
    FName InName,
    FName InEventGenerator,
    FName InSourceEmitter
)

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