| FNiagaraRenderer::OnSystemComplete_GameThread()
|
Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererComponents.h |
Include |
#include "NiagaraRendererComponents.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererComponents.cpp |
virtual void OnSystemComplete_GameThread
(
const UNiagaraRendererProperties * InProperties,
const FNiagaraEmitterInstance * Emitter
)