FNiagaraScalabilityState

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h

Include

#include "NiagaraCommon.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraScalabilityState

Variables

Name Description

Public variable UProperty Category visibleanywhere

uint8: 1

 

bCulled

Public variable UProperty Category visibleanywhere

uint8: 1

 

bCulledByDistance

Public variable UProperty Category visibleanywhere

uint8: 1

 

bCulledByGlobalBudget

Public variable UProperty Category visibleanywhere

uint8: 1

 

bCulledByInstanceCount

Public variable UProperty Category visibleanywhere

uint8: 1

 

bCulledByVisibility

Public variable UProperty Category visibleanywhere

uint8: 1

 

bPreviousCulled

Public variable UProperty Category visibleanywhere

float

 

Significance

Constructors

Name Description

Public function

FNiagaraScalabilityState()

Public function

FNiagaraScalabilityState

(
    float InSignificance,
    bool InCulled,
    bool InPreviousCulled
)

Functions

Name Description

Public function

void

 

Apply()

Public function Const

bool

 

IsDirty()

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