[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Scalability", Meta=(EditCondition="bCullByGlobalBudget"))
float MaxGlobalBudgetUsage
Effects will be culled if the global budget usage exceeds this fraction. A global budget usage of 1.0 means current global FX workload has reached it's max budget. Budgets are set by CVars under FX.Budget...