MaxGlobalBudgetUsage

Effects will be culled if the global budget usage exceeds this fraction.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Scalability", Meta=(EditCondition="bCullByGlobalBudget"))
float MaxGlobalBudgetUsage

Remarks

Effects will be culled if the global budget usage exceeds this fraction. A global budget usage of 1.0 means current global FX workload has reached it's max budget. Budgets are set by CVars under FX.Budget...

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss