MaxTimeWithoutRender

TODO:

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Scalability",
          Meta=(EditCondition="bCullByMaxTimeWithoutRender"))
float MaxTimeWithoutRender

Remarks

The effect is culled when it's bounds take up less that this fraction of the total screen area. Only usable with fixed bounds. Effects will be culled if they go more than this length of time without being rendered.

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