Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
Include |
#include "NiagaraCommon.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraCommon.cpp |
namespace FNiagaraUtilities
{
bool FNiagaraUtilities::AllowGPUCulling
(
EShaderPlatform ShaderPlatform
)
}
Are we able to use the GPU for culling?