[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TArray< FNiagaraCompileHash > ReferencedCompileHashes
Compile hashes of any top level scripts the script was dependent on that might trigger a recompile if they change.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TArray< FNiagaraCompileHash > ReferencedCompileHashes
Compile hashes of any top level scripts the script was dependent on that might trigger a recompile if they change.