EditCondition

Declares the associated input should be conditionally editable based on the value of another input.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Variable", Meta=(SkipForCompileHash="true"))
FNiagaraInputConditionMetadata EditCondition

Remarks

Declares the associated input should be conditionally editable based on the value of another input.

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