Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraVariant.h |
Include |
#include "NiagaraVariant.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraVariant
Name | Description | |
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FNiagaraVariant() |
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FNiagaraVariant ( |
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FNiagaraVariant ( |
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FNiagaraVariant ( |
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FNiagaraVariant |
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FNiagaraVariant |
Name | Description | ||
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AllocateBytes ( |
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uint8 * |
GetBytes() |
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UNiagaraData... |
GetDataInterface() |
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ENiagaraVari... |
GetMode() |
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GetNumBytes() |
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UObject *... |
GetUObject() |
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IsValid() |
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SetBytes |
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SetDataInterface ( |
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SetUObject ( |
Name | Description | ||
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operator!= ( |
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operator== ( |