FPersistentAudioParticleData

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceAudioPlayer.h

Include

#include "NiagaraDataInterfaceAudioPlayer.h"

Syntax

struct FPersistentAudioParticleData

Variables

Name Description

Public variable

int32

 

AudioHandle

Public variable

TFunction< void...

 

UpdateCallback

The update callback is executed in PerInstanceTickPostSimulate, which runs on the game thread

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