FSkeletalMeshGpuDynamicBufferProxy

This contains dynamic data created per frame from the DI.

Windows
MacOS
Linux

Inheritance Hierarchy

FRenderResource

FSkeletalMeshGpuDynamicBufferProxy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h

Include

#include "NiagaraDataInterfaceSkeletalMesh.h"

Syntax

class FSkeletalMeshGpuDynamicBufferProxy : public FRenderResource

Remarks

This contains dynamic data created per frame from the DI. This should be in a proxy create by GT and accessible on RT. Right now we cannot follow a real Proxy pattern since Niagara does not prevent unloading of UI while RT data is still in use. See https://jira.it.epicgames.net/browse/UE-69336

Constructors

Destructors

Functions

Name Description

Public function Const

bool

 

DoesBoneDataExist()

Public function Const

int32

 

GetNumBones()

Public function

FSkeletalBuf...

 

GetRWBufferBone()

Public function

FSkeletalBuf...

 

GetRWBufferPrevBone()

Public function

void

 

Initialise

(
    const FReferenceSkeleton& RefSkel,
    const FSkeletalMeshLODRenderData& ...,
    uint32 InSamplingSocketCount
)

Public function

void

 

NewFrame

(
    const FNDISkeletalMesh_InstanceData...,
    int32 LODIndex
)

Overridden from FRenderResource

Name Description

Public function Virtual

void

 

InitRHI()

Initializes the RHI resources used by this resource.

Public function Virtual

void

 

ReleaseRHI()

Releases the RHI resources used by this resource.

Classes

Name

Description

Public struct

FSkeletalBuffer

Encapsulates a GPU read / CPU write buffer for bone data

Constants

Name

Description

BufferBoneCount

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