Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceStaticMesh.h |
Include |
#include "NiagaraDataInterfaceStaticMesh.h" |
struct SectionInfo
We could separate probabilities from the triangle information when UE supports R32G32 buffer. For pack it all in a uint RGBA32 format.