INiagaraParticleCallbackHandler::ReceiveParticleData

This function is called once per tick with the gathered particle data.

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceExport.h

Include

#include "NiagaraDataInterfaceExport.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Niagara")
void ReceiveParticleData
(
    const TArray< FBasicParticleData > & Data,
    UNiagaraSystem * NiagaraSystem
)

Remarks

This function is called once per tick with the gathered particle data. It will not be called if there is no particle data to call it with.

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