NeighborGrid3DRWInstanceData

Store all data in in a class move all data management to use per instance data remove references to push data to render thread

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References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceNeighborGrid3D.h

Include

#include "NiagaraDataInterfaceNeighborGrid3D.h"

Syntax

class NeighborGrid3DRWInstanceData

Remarks

Store all data in in a class move all data management to use per instance data remove references to push data to render thread

Variables

Name Description

Public variable

float

 

CellSize

Public variable

uint32

 

MaxNeighborsPerCell

Public variable

bool

 

NeedsRealloc

Public variable

FRWBuffer

 

NeighborhoodBuffer

Public variable

FRWBuffer

 

NeighborhoodCountBuffer

Public variable

FIntVector

 

NumCells

Public variable

bool

 

SetGridFromCellSize

Public variable

FVector

 

WorldBBoxSize

Destructors

Functions

Name Description

Public function

void

 

ResizeBuffers()

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