| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraBakerSettings.h |
Include |
#include "NiagaraBakerSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNiagaraBakerSettings : public UObject
Name | Description | ||
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uint8: 1 |
bPreviewLooping |
Should the preview playback as looping or not. |
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uint8: 1 |
bRenderComponentOnly |
Should we render just the component or the whole scene. |
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uint8: 1 |
bUseCameraAspectRatio |
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float |
CameraAspectRatio |
Custom aspect ratio to use rather than using the width & height to automatically calculate. |
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float |
CameraFOV |
Camera FOV to use when in perspective mode. |
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float |
CameraOrbitDistance |
Perspective camera orbit distance. |
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float |
CameraOrthoWidth |
Camera Orthographic width to use with in orthographic mode. |
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FVector[(int) E... |
CameraViewportLocation |
Per viewport camera position.. |
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CameraViewportMode |
Current active viewport we will render from. |
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FRotator[(int) ... |
CameraViewportRotation |
Per viewport camera rotation.. |
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float |
DurationSeconds |
Duration in seconds to take the capture over. |
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FramesPerDimension |
Number of frames in each dimension. |
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int |
FramesPerSecond |
The frame rate to run the simulation at during capturing. |
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OutputTextures |
List of output textures we will generated. |
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float |
StartSeconds |
This is the start time of the simultion where we being the capture. |
Name | Description | |
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UNiagaraBakerSettings ( |
Name | Description | ||
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Equals ( |
Type of level setup to use. Used to determine type of level setup. |
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float |
GetAspectRatio ( |
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GetCameraLocation() |
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GetDisplayInfo ( |
Get display info, the input time is expected to tbe relative, i.e. StartDuration is not taking into account. |
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int |
GetNumFrames() |
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GetOrthoSize ( |
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GetProjectionMatrixForTexture ( |
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float |
GetSeekDelta() |
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GetViewMatrix() |
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IsOrthographic() |
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IsPerspective() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name |
Description |
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FDisplayInfo |