Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraPerfBaseline.h |
Include |
#include "NiagaraPerfBaseline.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraPerfBaseline.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Baseline")
UNiagaraSystem * GetSystem()
Returns the System for this baseline. Will synchronously load the system if needed.